Playground Research 研究游乐园 (ongoing)


游乐园以及ludic research是yawen的长期研究兴趣。她深入ludic research,批判性地重新阐述从Johan Huizinga等学者传统研究路线到Brian Sutton-Smith等研究者后现代方法,受到黑人学者Aaron Trammell的启发,尝试以亚洲酷儿女性作为主体的后殖民研究路径。

Playground and ludic research have been long-standing areas of interest for Yawen. She delves into ludic literature, critically reinterpreting traditional approaches from scholars like Johan Huizinga to postmodern methods by researchers such as Brian Sutton-Smith. Inspired by the work of Black scholar Aaron Trammell, she attempts to forge a postcolonial research path centered on Asian queer women.




对于游乐园,除了历史材料的收集以外,yawen也视成年人在儿童游乐园中玩乐味日常生活的微小反抗:

在观察到伦敦的很多游乐园都放置拒绝成年人进入都告示牌之后,我意识到这些游乐场设计和服务的主体是儿童。这些设施是儿童不受限制地探索身体极限的工具,也提供了可以产生连接探索关系的场域。对于成年人来说,它不应该再是以玩乐为目的的场所,而是美化城市形象的景观,是良好社区价值的展现。成人在其中的参与应该在于观看而不在于参与。邀请入内的成年人是家长,他们的身份是是陪同者。据我们的观察,这些成年人大多时候是静止性地观看,保证其中玩乐的儿童的安全。他们也在需要的时候提供适时的辅助,比如说帮推秋千。

我首先想到的是在游乐场玩乐的身体状态。儿童有随便摆放拉伸自己的身体的自由。他们可以在城市里可以满地打滚,爬行,可以赖在人行道上闹脾气不起来,可以地面上前滚翻后滚翻。长大成年就意味着必须要慢慢接受服从社会在身体层面上的规训。其中最基本的就是要直立行走而不能爬行在地上挪动。这些游乐设施的设计鼓励一个人在其中尽情施展身体:包括去攀爬,悬吊,折叠,拉伸甚至失控地坠落。这些游乐场的存在对于成年人来说是福柯所说的异托邦,它们是社会空间的一部分但施行不一样的秩序。它们的玩法有悖于城市对于成年人身体的基本规训,这些姿势和动作对于成年人来说是不得体的。所以成人不能玩游乐场的规定既是规训的结果也是规训的工具。每次在玩的时候又能感觉到自己和儿童相比身体的拘谨,会因为担心自己会摔倒掉落而小心翼翼。并且对于这些设施和身体活动的想象力是这样的有限,看到小朋友才意识到:哦,原来还可以这样玩。原来可以倒挂在这里,原来这个高度跳下去也没事。

同时,玩乐是不具备明确目的且需要花费时间。没有目的和意义的行为对于长大过后的个体来说是对于时间的浪费。时间这个概念对于儿童和成年人来说也是有所区别的。儿童可以尽情在这里游玩“浪费时间”。长大是一个被安上节拍器上发条的过程。成年人的时间是被资本主义系统收编管理的。我们在城市里应该努力工作,节约时间,提高效率。我们学习也是为了提升自我以更好地投入到劳动中去。我们玩乐就是在破坏生产的效率。成年人被允许的玩乐是需要付出劳动的回报,也就是金钱来换取的。很多游乐园的开放时间和工作时间是重合的,这更加增加了在这里游乐是和工作冲突性 。

Regarding playgrounds, besides collecting historical materials, Yawen also views the act of adults playing in children's playgrounds as a practice of  everyday resistence:

"After noticing that many playgrounds in London display signs prohibiting adults from entering, I realized that these spaces are designed and served primarily for children. These facilities are tools that allow children to explore their physical limits without restraint and provide a field for building connections and exploring relationships. For adults, these spaces are no longer intended for play but are seen as landscapes that beautify the city's image, representing the values of a good community. Adult participation is expected to be limited to observation rather than engagement. The adults invited into these spaces are parents, whose role is that of companions. From our observations, these adults are mostly stationary, watching to ensure the safety of the children at play. They also provide timely assistance when needed, such as pushing a swing."

"What first comes to mind is the physical state of play in the playground. Children have the freedom to place and stretch their bodies in any manner they choose. They can roll on the ground, crawl, or throw tantrums on the sidewalk without getting up. Growing up into adulthood means gradually obeying society's discipline over the body, with the most basic expectation being to walk upright rather than move by crawling. The design of these play facilities encourages one to fully exercise their body: climbing, hanging, folding, stretching, or even falling uncontrollably. For adults, the existence of these playgrounds represents what Foucault called heterotopia—part of the social space but governed by a different order. The modes of play here contradict the fundamental discipline imposed on adult bodies by the city. Such postures and actions are deemed inappropriate for adults. Thus, the rule that adults cannot play in playgrounds is both a result of this discipline and a tool for its enforcement. Every time I play, I feel the physical restraint compared to children, being cautious out of fear of falling. Moreover, my imagination of these facilities and physical activities is so limited that it’s only when I see children that I realize: 'Oh, I can actually play like that. I can hang upside down here; it’s okay to jump from this height.'"

"At the same time, play is an activity without a clear purpose and requires time. For adults, actions without purpose or meaning are seen as a waste of time. The concept of time differs between children and adults. Children can indulge in 'wasting time' through play. Growing up is a process of winding a metronome. Adult time is co-opted and managed by the capitalist system. In the city, we are expected to work hard and improve efficiency. We learn to improve ourselves so that we can perform better as working labor. Play disrupts production efficiency. The playtime allowed for adults must be compensated by labor—paid for with money. Many amusement parks have opening hours that overlap with work hours, further exacerbating the conflict between play and work."